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Missile turrets launch various types of missiles that are guided and some have the longest potential firing range of any weapon system, as well as the highest damage-per-shot values allowing for large "alpha strikes" against targets. In general Turrets come in three main types: Projectile, Beam and Missile. Turrets are also the only weapon type that can fit mining lasers and accurately target turrets on enemy ships and structures. In the ship equipment screen at a station each turret has to be individually purchased and equipped.
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When you switch to Turret mode your Broadsides will not fire on their own but the turrets will fire at their full rate than that when they are automatically controlled, however sustained fire will overheat them and you will not be able to shoot them again for some time until they cool down.
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Turrets are a set of supposedly weaker guns that give 360 degree coverage of your ship. Because of this need to charge the weapons for them to aim properly it is generally recommended to get a system with the best damage-per-shot and a slower base firing rate, as long as the firing rate is faster than the charge time. In the ship equipment screen at a station you only need to buy one Broadside system to fit all of your cannons, so to get the total damage per salvo multiply the shown damage of the Broadside system by the number of Broadside Ports your current ship has.
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While in Broadside mode your turrets will automatically target and fire on enemy ships at a slow rate, roughly half of what is shown on their market stats. In more realistic combat at longer ranges with smaller targets, the actual DPS rate is the damage-per-shot divided by the Charge time you need a full charge to be able to hit anything smaller than a Destroyer at any kind of decent range. Although on paper Broadsides could inflict the shown DPS rate given the damage per shot and the max firing rate, that's only if every shot hits at full rate, un-aimed, which would require you to be practically touching a very large enemy ship or structure. This is very important to note, do not be fooled by the shown DPS rate of broadside weapons. Shot for shot they do some of the heaviest damage output available but they have a limited firing arc and if not aimed by holding down the right mouse button they have terrible aim. Your ship has several weapon systems available.īroadsides are a set of heavier cannons on the sides of every ship. To be able to handle combat you need to understand the ship systems you have available. Whether you want to or not you will be involved in combat quite frequently, and your initial Hammerhead ship really can't handle much to begin with you can die very easily in this ship if you aren't careful. Change ships when it can give you an edge, don't stay overly attached to a piece of junk!
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You can keep using older ships for a longer period of time and upgrade the weapons, defense and components accordingly. It's fine to want to buy the biggest ship in the universe, but saving your money to jump a step in the list ships achieve nothing here if you have empty turret mounts. The way it works is simple : you can buy any equipment and switch back to another if it is not to your liking. In this universe, you sell used equipment the same price you bought it. Note that the game automatically saves your progress every time you undock from a station. In Space is where the main action happens where you can fly between stations, fight enemy ships, raid traders, mine resources from asteroids, explore etc.there are many options. In Station mode while you are docked at a station you can talk with NPCs, accept missions, repair/upgrade/replace your ship, buy and sell Commodities and hire a Mercenary. The game consists of two main modes, Station and Space.
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